![]() ![]() Fixing these physics problems has had a cascading effect that we believe improves the feel of the game, and makes it slightly more responsive. Adjusted some physics for better wall experiences (smoother motion on wall slides and less likely to “bounce” off walls) Level Fullness is always displayed in freeplay build mode Players can now delete custom levels that they have uploaded ![]() Added some new backgrounds for community-level creations Players can no longer spam the pause button, which previously let players exploit level timers and some physics Adjusted some physics for better wall experiences Added a Help and Tips section to the pause menu Ultimate Chicken Horse has been updated to Unity 2020 - some beta testers have reported a smoother, more optimized feel to the game As long as there’s a community to support it and we’re able to, we want to keep this party going.- 4 new outfits: Floatie (Hippo), Cowboy Boots (Hippo), Balloon (Hippo) Jockey Outfit (Horse) We just spent so much time and energy on making sure this game lasts for as long as it can! We’re still going to finish the online architecture update, continue featuring levels on LevelNET, host events on Discord, and answer support tickets. To be clear, this does not mean we’re completely shutting down the game. For us, too, it feels a bit scary as we move into new territory. We know this will be sad or disappointing for some - there are so many great ideas for new characters, levels, modes and so much more. #Ultimate chicken horse hippo update updateWhile we are not saying there won’t ever be new content for Ultimate Chicken Horse, this is the last content update that we have planned for the foreseeable future. The reality is that we’re only 6 people and this update has already significantly impacted the development of our new title. This update was also undertaken in tandem with our new project at Clever Endeavour Games - something we’re extremely excited to be working on! If we were a larger studio, we could probably continue to update Ultimate Chicken Horse while working on a new IP. The original work we had set out to do was taking so much longer than planned, that we made the decision to release new content now rather than wait for the more technical backend architecture to be completed. This work already would have taken much longer than expected and it was just made significantly worse with COVID. ![]() The solutions we found weren’t compatible with the Unity version we have used since the game’s conception and upgrading it to the 2020 version caused a bunch of plugins to break, new issues cropped up on various platforms and so much more. Unfortunately, what seemed like a simple thing to change ended up being… not so simple at all. We have every intention of keeping Ultimate Chicken Horse functional for as long as we can. Last year we discovered that the online architecture we use was going to be retired in the next few years so we started looking for alternatives. This update took so much longer to come out versus our initial prediction, and we want to share some context as to why. #Ultimate chicken horse hippo update freeCan't believe they're still putting out free content updates, the game is already so content-packed as is!ĮDIT: Apparently this is the last free update, according to their dev blog: Easily the best thing I've ever backed on Kickstarter. ![]()
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